Mathieu Fontaine is focused largely on blending skin tones - and so we went for big colours on this guy. The model is perfect for it, with his seriously overdeveloped bulk and forward leaning pose.
Unfortunately it's still painfully obvious which sections I did with the brush and which sections I did with the airbrush. I also need to tone down the left leg as it has far too much white on it. But I'm improving and that's really what I'm after.
Given that so much of the model is blue and green I decided to add some blue to the base weathering - but then come back and use a dark orange for the fabrics. He doesn't have a lot of it so it shouldn't overpower. I will also be shading it in much the same way I did the skin to help tie the colours together. I will probably use the same orange on his goggles.
And here are some close-up shots of just the skin so you can see what I've been working on. You can also see the first shade on the orange of his left foot.
Friday, September 28, 2012
Sunday, September 16, 2012
I'm going to be doing some 1:1 work with Mathieu Fontaine this week to improve the transitions on my skin tones... and thought that Mongo, from Dark Age, would be a perfect piece for this. He's a large model made up almost entirely of muscle.
Of course I also decided to spend a bit of time doing some base work and so spent a couple of hours today knocking this one together for him. It's not finished but I'm not going to spend a lot of time on it.